Game performance Planned

Counter-Strafe Monitor

The trainer's scoring, taken inside the game itself.

The idea

The trainer simulates movement from key presses. In the game, the engine does the movement, so the monitor will measure real velocity and inputs and keep the trainer’s scoring: time to accuracy, the best possible stop from that speed, the handover between keys, drift back and settle time. It adds one thing the browser cannot: the real speed at the moment a shot is fired.

It is planned as a Workshop map driven by the game’s own map scripting, with no memory reading, no overlays and nothing anywhere near anti-cheat territory.

More hobby projects

  • Integrated reMarkable TutorIn use
  • Caveman CodingFirst edition
  • Job HuntIn use
  • ChromoNetResearch
  • Counter-Strafe TrainerIn development
  • CS2 Comms StoryPersonal workflow
  • Preaim and PathingIn development
  • Counter-Strafe MonitorPlanned
  • VLC Time extension, modifiedUtility
  • Home
  • Products
  • Hobby projects
↑ ↓ moveEnter open