Counter-Strafe Monitor
The trainer's scoring, taken inside the game itself.
The idea
The trainer simulates movement from key presses. In the game, the engine does the movement, so the monitor will measure real velocity and inputs and keep the trainer’s scoring: time to accuracy, the best possible stop from that speed, the handover between keys, drift back and settle time. It adds one thing the browser cannot: the real speed at the moment a shot is fired.
It is planned as a Workshop map driven by the game’s own map scripting, with no memory reading, no overlays and nothing anywhere near anti-cheat territory.
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